Veldtog |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
DTvH N |
Taal |
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Desert Druids are powerful masters of the sands. Brilliant at ensnaring unwary opponents, they use their vast knowledge of the plants of the desert to heal allies. Druids are excellent supporting units in any group of elves.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, slowing dehydration, and curing them of poison.
Advances from: | Desert Shaman |
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Bevorder na: | Desert Shyde |
Cost: | 34 |
LP: | 36 |
Beweging: | 5 |
EP: | 80 |
Vlak: | 2 |
Orde: | wettig |
ID | Desert Druid |
Vermoëns: | genees, heals +8 |
staff impak | 5 - 2 nabygeveg | ||
ensnare impak | 5 - 2 afstandgeveg | slows | |
thorns steek | 5 - 3 afstandgeveg | magies |
Resistances: | |
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lem | 0% |
steek | 0% |
impak | 0% |
vuur | 0% |
koue | 0% |
arcane | -10% |
Terrein | Movement Cost | Verdediging |
---|---|---|
Berge | 3 | 60% |
Coastal Reef | 2 | 30% |
Diep Water | 100 | 0% |
Dorpie | 1 | 60% |
Flat | 1 | 40% |
Frozen | 3 | 30% |
Grot | 2 | 30% |
Heuwels | 2 | 50% |
Impassable | - | 0% |
Kasteel | 1 | 60% |
Moeras | 2 | 30% |
Mushroom Grove | 2 | 50% |
Sand | 1 | 60% |
Unwalkable | - | 0% |
Vlak Water | 3 | 20% |
Woud | 2 | 50% |